We are looking for a Graphics Engineer

We are looking for a Graphics Engineer

We’re looking for a Graphics Engineer who loves pushing the limits of browser-based rendering with the end-user in mind. This is a high-impact, high-agency role where you’ll shape our 3D architecture, ensure our platform handles complex geometry at scale and help the team deliver a visual experience that is fast, smooth and beautiful.

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Location: Stockholm, Sweden
Employment type: Full-time
Department: Engineering

We are Encube

At Encube, we’re building a cutting-edge visual collaboration platform where hardware teams come together to explore designs, share insights and shape ideas to invent better products faster where 3D is at the center.

We’re looking for a Graphics Engineer who loves solving complex technical challenges with the end-user in mind. This is a high-impact, high-agency role where you’ll shape our backend architecture, ensure our platform performs at scale, and help the team iterate quickly without compromising quality, reliability, or security.

We look for engineers who think in products, not just systems. People who take ownership, drive clarity when it’s missing, and who create lift rather than drag. In return, you’ll work in a tight-knit product engineering team at the top of their game, building product that really matters.

What you’ll do

You’ll push the limits of browser-based graphics to make 3D collaboration fast, smooth, and beautiful. This includes:

  • Developing and optimizing our web-based 3D rendering pipeline using WebGPU, WebGL, and R3F
  • Writing and tuning shaders in WGSL or GLSL for advanced effects and performance
  • Implementing geometry streaming, instancing, and LOD systems
  • Profiling GPU performance and minimizing latency and memory overhead
  • Collaborating with frontend and backend teams to bring 3D data into a seamless product experience

Our tech stack

We’re pragmatic about technology, we pick the best tools for the job. Today, we use:

  • WebGPU, WebGL2, three.js, React Three Fiber
  • WASM, Rust, C++ bindings where performance demands it
  • Nextjs and TypeScript for application structure
  • AWS S3 and CDN for asset delivery

What we’re looking for

  • Deep understanding of real-time rendering and browser graphics pipelines
  • Experience with shader programming and GPU optimization
  • Solid background in geometry, math and performance engineering
  • Product-oriented mindset with a focus on quality and responsiveness
  • Bonus: experience with CAD formats, GPU compute, or XR technologies

Why you’ll love working here

  • Impact from day one. You’ll shape systems and decisions that define the backbone of Encube’s platform.
  • Autonomy and trust. We operate with high ownership, high agency, high trust, and minimal bureaucracy.
  • Collaborative culture. Work closely with a talented, truth-seeking, and humble team that values learning, experimentation, and impact over ego.
  • Grow by building product that supercharges hardware engineering, solves hard problems, works at large scale, and genuinely innovates.
  • Engineering excellence. Join a company where high standards are the norm and everyone on the team deserves to be here.

Sound like you?

If you enjoy combining deep engineering with pragmatic product impact, and want to help build the foundations of a fast-growing deep-tech startup we’d love to hear from you. Come help us define what great graphics engineering looks like at Encube.

Apply here

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